Rules Changes - Blood Bowl 2020

27 Th08, 2020
13 683 lượt xem

Hey Everyone,
We all know that BB2020 is just round the corner, and thanks to the big leak, we’ve seen what appears to be the full rulebook.
We’ve had a lot of people ask if there’s a brief out there to let coaches know the highlights of the changes.
So if you’re getting to the tabletop again soon and haven’t caught up on the key changes - this quick video is for you!
#BloodBowl #GamesWorkshop

NHẬN XÉT
  • So you're telling me I only need to get 38 SPP AND roll agility twice to make my ogre become a beautiful elf? It looks like I have a new goal to achieve

    glennglenn17 ngày trước
  • I have questions about the game. I am trying to re-introduce myself after 10 years and also introduce new players to the game. My questions are: 1) what are the best skills to know for beginners? Then we could expand from there 2) if I was to limit league to 8 races what would be a diverse but competitive selection. I was thinking humans, orcs, wood elves, dark elves, skaven, dwarves, lizardmen, undead - but no chaos or goblins 🤬 3) any suggestions for how to learn the rules or what to start learning about first Any advice on channel is helpful

    Ryan GriffithsRyan GriffithsTháng trước
  • wow, and I thought covid was bad. Who's bright idea was it to nerf passing? Or to chop teams to 1350tv every 15 games, making all those new fluffy skills unused?

    QqQQqQ2 tháng trước
    • Oof yeah, Passing has definitely become just the Thrower's job! And I think a lot of leagues will change up the redrafting rules... but what happens in BB3 is anyone's guess!!

      The Bonehead PodcastThe Bonehead PodcastTháng trước
  • ... the passing stat feels like so much bloat. Are they trying to reinvent the wheel into a square shape and call it round? Morons. Break Tackle: Ehhhh... not a fan, but I can see why they did it. Claw nerf: Awwww they're all crying, cry some more you weaklings. Grow some goddamn spines, holy shit! Accurate/Cannoneer: Not a fan. No need to split passing like that. SPP Point system: Not a fan. Seems a bit much for a "double" cost. Maybe 50% or 75% more instead of 100%.

    Ageis HyenaAgeis Hyena2 tháng trước
  • I can actually see a lot of value in random advances for players like skinks that only naturally get agility. Get your sure hands skink or two but then once you have them random advances like diving tackle, jump up, side step, sneaky git...none of them are bad but there isn't much that will substantially improve a skink, they have most of what they need in their first game. The random advances make them slightly better while keeping TV down. I'd probably choose a couple to get sure hands/block and randomly advance the rest.

    WoWisdeadtomeWoWisdeadtome2 tháng trước
  • I foresee some real comedy coming from wildly inaccurate throw team mates.

    WoWisdeadtomeWoWisdeadtome2 tháng trước
  • As far as the player improvements, the two primary skill columns are better (or equal for first chosen primary) to the old progression. The chosen secondary and stat columns are slower than the old until you get to the final improvement. Stacking six stat improvements costs less (172 SPP compared to 176) than six improvements in the old rules.

    Peter McAndrewPeter McAndrew2 tháng trước
    • Great analysis Peter, thank you!!

      The Bonehead PodcastThe Bonehead Podcast2 tháng trước
  • Thanks for this Video, was really needed, i got my first match with the new rules in 5 Days, but my BB Box will arrive in 10 Days :D But one SmartaXX Comment: The Passing Attribute isn't new, it's just re-included from the late 80s/early 90s Version of the game :D

    Dirk Bernau - Oppendorf GrindhouseDirk Bernau - Oppendorf Grindhouse2 tháng trước
    • @The Bonehead Podcast thanks 😁

      Dirk Bernau - Oppendorf GrindhouseDirk Bernau - Oppendorf Grindhouse2 tháng trước
    • Haha, Dirk - you are so right! I thought that when I saw "Mighty Blow +2" as well haha!! But at east we're not rolling 2D6s for blocks! Good luck in your game tomorrow!!

      The Bonehead PodcastThe Bonehead Podcast2 tháng trước
  • Question; how does strip ball interact with safe pair of hands?

    Chris NickellChris Nickell2 tháng trước
    • Hey Chris, it doesn't look like it combines! SPOH is only if a player is Knocked Down or Placed Prone!

      The Bonehead PodcastThe Bonehead Podcast2 tháng trước
  • I asked this question in a Warhammer store today and the staff didn't know 🤦🏼‍♂️ so thanks for this!

    Patrick GuilfoylePatrick Guilfoyle3 tháng trước
  • Not gonna lie, when I read "Jumping Prone Players" my first thought was 'oh god they haven't made Piling On a general ability have they?'.

    York the Nurglite OrkYork the Nurglite Ork3 tháng trước
    • Hahaha, I think this ability will be more like piling your own player into the ground!!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Its worth mentioning that the d16 for MVP ignores any players that ended up with a casualty, so they removed the worst part of that nonsense.

    Daniel RathbunDaniel Rathbun3 tháng trước
    • Great point Daniel! And thank goodness for that!!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Excellent summary of the rules changes. You're one of the few people I've watched who didn't speak at a million miles an hour, so I could understand everything you said and more importantly, take everything in. Thanks heaps for that!! :)

    Bruce ClimasBruce Climas3 tháng trước
    • Hey Bruce! Thanks very much for watching :D I'm so glad you found it useful!!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Any comments on Stalling? The rules seem to explain what has to be done for a player to 'stall' but then kinda drops off a cliff with no explanation of what penalty, if any, occurs for doing it.

    Dralasite DralasiteDralasite Dralasite3 tháng trước
    • Good deal. I hadn't noticed that on the Nuffle table. Thanks for pointing that out.

      Dralasite DralasiteDralasite Dralasite3 tháng trước
    • Hey Dralasite - that's what we thought too! However, it's linked to a result on the Prayers to Nuffle table (#14 - Throw a Rock)! Otherwise it isn't mentioned again - but I reckon it'll be brought it as a perma-rule in some Stadiums etc!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Good to see they sorted out the inducements/treasury issue. Gold will now be useful finally!

    Nick RiceNick Rice3 tháng trước
  • Poor beast of nurgle. :(

    Marley G.Marley G.3 tháng trước
    • @The Bonehead Podcast thanks for the videos! They are awesome

      Marley G.Marley G.3 tháng trước
    • @The Bonehead Podcast yeah that’s true. I was specifically talking about the tentacles skill being nerfed.

      Marley G.Marley G.3 tháng trước
    • Hey Marley G! Yeah, Nurgle as a whole had a tough deal in BB2020, but the Beast (like the team) starts getting much better with some SPPs!!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Does anyone know if we still gain SPP from Injuries and TDs? I didn't see them listed and all the leaks have apparently been taken down.

    I St Jimmy II St Jimmy I3 tháng trước
    • @The Bonehead Podcast Just noticed an entire video you did dedicated to my question. Apologies, and thank you for the quick & clear answer!

      I St Jimmy II St Jimmy I3 tháng trước
    • We do indeed!! CAS 2SPP TD 3SPP INT 2SPP Deflection 1SPP Landing a TTM on a superb throw 1SPP MVP 4SPP

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Pre game treasury spending? Think I have just discovered first thing I don’t like... Break tackle was nerfed hard...whatever. Mvp randomly? Feels like a step back.

    Petr Spíďa KrunkaPetr Spíďa Krunka3 tháng trước
    • Hey Petr! Yeah I think we'll be ignoring the random MVP and sticking with the D3 (for our tabletop league anyway). Break Tackle got better for weaker players, so I'm not sure it's working how they wanted it to!!

      The Bonehead PodcastThe Bonehead Podcast3 tháng trước
  • Will these new rules be applied to Blood Bowl 2 game on Steam? (loving the digital version but it's terrible for finding the rules)

    Adam BushellAdam Bushell4 tháng trước
    • Hey Adam - nothing will be added to BB2, but BB3 is just around the corner!

      The Bonehead PodcastThe Bonehead Podcast4 tháng trước
  • That break tackle change is going to really kill my extremely mobile saurus build. Boohoo. We'll see if the new lizardmen player makes up for it

    Tom HancockTom Hancock4 tháng trước
  • Doesn't inaccurate only scatter once now?

    LoadatatLoadatat4 tháng trước
    • Haha we try to help!! 😁😁

      The Bonehead PodcastThe Bonehead Podcast4 tháng trước
    • @The Bonehead Podcast Ahh, you're a lot more thorough than the other youtube video I watched on this!

      LoadatatLoadatat4 tháng trước
    • Hey Loadatat! Scatter is now the term they use for “roll a d8 3 times and it lands there”!

      The Bonehead PodcastThe Bonehead Podcast4 tháng trước
  • What happened to bretonnians?? I can’t see them mentioned anywhere?! I will cry if they are gone...

    thirdpartyinterestthirdpartyinterest4 tháng trước
    • Absolutely! Or as Nobility! Buuuut Humans are a much better roster!

      The Bonehead PodcastThe Bonehead Podcast4 tháng trước
    • @The Bonehead Podcast im watching it now.... im kinda crushed as i loved the flavour of the brets and it felt so different to humans. also loved the greebo sculpts and am just about to order them... i hope they get rules... i just cant see it with the imperial nobels so similar... i guess i can always turn my greebo brets into humans =)

      thirdpartyinterestthirdpartyinterest4 tháng trước
    • Hey ThirdPartyInterest, Bretonnians... aren't in the BB2020 rulebook as such! The Imperial Nobility (viworld.info/rock/video/w2may5mRz5uCtps.html) team has taken their spot in many ways; cheap linemen with Fend, Block/Catch blitzers... It's interesting, it's not Bretonnians, but it's close...

      The Bonehead PodcastThe Bonehead Podcast4 tháng trước
  • Is there anything on Spiralling Expenses? I remember back in the day that there was a discussion about teams with a treasury over 100k. So any cash over 100k would be added to the team's TV, which I kinda liked. However, Jervis at the time overruled that change. Is there anything similar to that happening for BB 2020?

    Mango FandangoMango Fandango5 tháng trước
    • It's still in LivingRulebook6, with a Bank instead. Check that out. BUT it's not the GW-rules.

      FelloniusWizardFelloniusWizardTháng trước
    • Oh wow, I just checked Mango - and I can’t find anything like Spiralling Expenses anymore! There’s Expensive Mistakes; but that’s just for cash in the treasury. That is interesting!!

      The Bonehead PodcastThe Bonehead Podcast5 tháng trước
  • Can you jump over the slave giant? :D

    JawsofhanaJawsofhana5 tháng trước
    • Haha, we will have to see when the giant returns to Blood Bowl 2020!! 😮🤞

      The Bonehead PodcastThe Bonehead Podcast5 tháng trước
  • When the Blood Bowl 3 game comes out I think I'll have a lot of fun just building up teams with random level up skills.

    Ray HemmingerRay Hemminger5 tháng trước
    • Now you can truly build and all Chaos Team. Play Chaos, just randomly slap dash skills

      Romeo BelisarioRomeo Belisario18 ngày trước
    • Are these rule changes confirmed for BB3?

      Havvik 1992Havvik 1992Tháng trước
    • Haha Ray - I love that plan! 😂

      The Bonehead PodcastThe Bonehead Podcast5 tháng trước
  • have they changed how dedicated fans are gained in the new edition?

    Mannfred McMannMannfred McMann5 tháng trước
    • Hey Mannfred, they have! If you win a game you roll 1D6, and if it’s higher than your DF: you get another 1. If you lose, roll 1D6: if it’s lower than your DF: you lose one! If it’s a draw - nothing changes!

      The Bonehead PodcastThe Bonehead Podcast5 tháng trước
  • Very good content

    BenBen6 tháng trước
  • Say Goodbye to Claws + MB beastmen and say Hello to Break Tackle + Two Head beastmen! See you next year when the losers complain that beastmen need another nerf.

    Rational OrcRational Orc6 tháng trước
  • Bravo! And delivered with a normal voice, not some stupid fake overacted accent

    Andrea BurattaAndrea Buratta6 tháng trước
    • Andrea Buratta Haha thanks Andrea!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Is there a build with JUST snotlings and no trolls? I am new to bloodbowl and just got the snotling team.

    Cheetah FurryCheetah Furry6 tháng trước
    • @The Bonehead Podcast Thanks!

      Cheetah FurryCheetah Furry6 tháng trước
    • Oohhh brave 😁 try this build: 2 Pump Wagons 210 2 Flingas 60 (270) 2 Stilty 40 (310) 2 Hoppa 40 (350) 8 Snotling 120 (470) 4 Rerolls 280 (750) 250 Inducements. Riotous Rookies 100 Bribe x3 150

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Is nat6 and nat1 still auto success or failure?

    FeariorFearior6 tháng trước
    • It is indeed!! Or at least I haven’t found an instance in the rules where that’s not the case!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Judging by the amount of items in the Rat Ogres notes section, BB2020 will do nothing to fix it's bloated special rules

    James TaylorJames Taylor6 tháng trước
  • Can a friendly player to the thrower attempt to interfere with a wildly inaccurate pass? If so does it still count as a turn over if caught?

    HeckledMindHeckledMind6 tháng trước
    • Alas, the interference can only be made by “a single player on the opposing team”, but it’s not a turnover is a Wild Pass is caught by your own team! (At least it’s not on the Turnover list!)

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Thanks for the talk through of the changes, been out of the game a while but it seems like I should still recognise it 🤔. Wildly innacurate sounds like fun (applies to throw team mate too?) but will it make long passing too risky... if long bombs are at - 3, then 1=fumble, and 2-4=wildly innacurate, right? With 3/8 chance the ball goes backwards on the scatter?

    Pat PaintsPat Paints6 tháng trước
  • 0.40 - Passing is a new stat..... 30 years ago lol.

    Craig NashCraig Nash6 tháng trước
  • Does jumping count as two spaces of movement? (I'm guessing it does) And only one Jump attempt allowed per move, right?

    oneanotherstudiosoneanotherstudios6 tháng trước
    • Ok, cool. I figured as much but good grief can you imagine the craziness otherwise! lol

      oneanotherstudiosoneanotherstudios6 tháng trước
    • It does yeah (like Leap), aaaand yes indeed “once per activation”!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • So can I use a d6 and d8 to make a d16? For example if d6 1-3 take d8 value at face (1-8) but if it 4-6 add 8 to d8 (1-8 + 8 = 9-16). People talk about d16 having weight issues that create uneven results. Am I looking for equal 1/16 chance or was the dice weight considered?

    Ryan GriffithsRyan Griffiths6 tháng trước
    • Good call Nathan! Getting the D20 in to BB 😁

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
    • You could also use a D20 and just re-roll 17+ rolls.

      Nathan StrubleNathan Struble6 tháng trước
    • Honestly I think the D8 would be just fine! Huzzah! I don’t need to find my D16s now 😂

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Maneuverability - thats the key word describing the meta behind the new edition. Nerfing a pass overal is one thing, nerfing a leap/ breack tackle/ shadowing speak for it self. Don't forget nerfing a Claw, ST increase and ~Pilling On~, which does not longer exist. I think it's going to be a bunch of really slow paced games with a max 2-1 result.

    Predrag MPredrag M6 tháng trước
    • @Marley G. Probably because Elf Bullshit became too big of a meme for them. Honestly what I'm gonna miss most is my hail-mary attempt to pick up and pass with my troll on the last turn. That's where we are really losing out in this version, no more troll/rogre/minotaur pass plays :(

      glennglenn17 ngày trước
    • Any idea why they nerfed passing? Most games are running focused already. Why make it even more prevalent?

      Marley G.Marley G.3 tháng trước
  • I never got chance to download the leaked rulebook, damn having kids and going to bed early lol, cheers for this video tho, im super excited for these rules, hopefully they will be here OCT/NOV.

    TableTop WolfTableTop Wolf6 tháng trước
  • I really don't agree with what their doing to claw. Think about when and who you can use claw against: AV7- Claw is literally worthless AV8- Claw is mostly worthless. MB can already give a +1 to AV or Inj rolls but not both. That odds that you will actually need a +1 to both rolls is about 4% AV9- Claw is just barely worth it. Because MB already gives a +1 to AV rolls, that odds that you will need +2 roll is 14%. You can add another 4% to capture those situations where a +1 to both rolls would have been useful. So Claw will be useful roughly 18% of hits against AV9 players. So, in conclusion, claw will very rarely be useful and really not even that impactiful in those rare situations where it is useful By comparison, MB is useful against all opponents and nearly doubles your chances of removing someone from the pitch against all opponents. A better alternative: Claw +1 to AV rolls MB +1 to Injury rolls This nerf would be far more fair to mutation oriented teams.

    Rational OrcRational Orc6 tháng trước
    • ​@Derek The Diesel it's not that I don't think ClawPOMB was OP, it was, I just there's so many better solutions to the problem that what they went with. Solution 1 Claw +1 to AV rolls Solution 2 Claws +2 to all AV rolls. A player with claws can never take MB and vice versa. Solution 3 Claws always breaks armor on a 7+. A player with claws can never take MB and vice versa. The option they went with, where you can kinda combo claws with MB... but not really... and definitely not efficiently was the worst possible choice IMO. What will end up happening is hardly anyone will take claws. I would have preferred to have claws be a slightly better MB replacement for mutation teams than to have it nerfed so badly you can barely make use of it. Claws in 2020 will be worthless against wood elves, very close to worthless against humans, and a small bonus against dwarves. a +1 bonus in 1/3 of your games is so not worth it, lol. I think people are fooling themselves into thinking that claws will still be good against AV 9+ when it definitely won't be. It's purely a heavy armor buster now. and frankly, I don't think the game needs a heavy armor buster AT ALL. You almost never see people take +1 AV over +1 MV. That's in large part due to the fact claws makes AV upgrades unattractive, but also because 1 player with extra armor doesn't really make you more likely to win. Heavy AV teams are already held in check by their lack of speed and the fact even a single player removed their team makes their cagey playstyle much more difficult.

      Rational OrcRational Orc3 tháng trước
    • You have to remember that while 4%, 14% and 18% dont make much difference on singular rolls, it still makes a colossal difference over the course of multiple knockdowns in a turn and multiple turns/games/seasons, especially for the SPP ramping gains you could get on a clawPOMB beastman, who imo was the target of the nerf. The odds on clawPOMB before were just ridiculous. 45% to KO or CAS is what made ClawPOMB so busted, and im pretty sure that 45% doesnt factor in stuns, which can be just as bad as a KO if done at the right time. If you change PO or MB, you weaken everyone else in the process of weakening the problem, which is chaos teams getting clawPOMB on reg levelups, so you arent really fixing the core issue as much as if you just get rid of the stacking, which is a fine chage imo. It brings the other bashing teams a bit more in line with late chaos, while still allowing chaos to take claw if they want to gain the slight edge in armor heavy metas. claw nerf also makes the lvl 2 Minotaur less dangerous, which is probably good considering you can hypothetically rng hacks claw as early as 3 SPP. It's just too bad that nerfed claw also has some collateral damage to other mutation teams, but nerfing MB wouldve negatively affected many more teams than just nerfing Chaos and claw, and i genuinely dont think anyone serious takes PO without taking Claw and MB, so nerfing PO wouldnt do much to stop late chaos from wiping teams off the map. Honestly idek how you would nerf PO without fundamentally changing how the skill works

      Derek The DieselDerek The Diesel3 tháng trước
    • Rational Orc - I think someone posted that idea about Claw vs MB, and I agree! Would’ve kept both skills in the game together!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • I think another interesting thing is that at the start of the game you randomly select Kicking team instead of the old roll off to see who gets to choose kicking or receiving team.

    Thanatos elNyxThanatos elNyx6 tháng trước
    • Amusingly it’s worded in almost exactly the same way as the CRP! Which I don’t think I (or anyone else has) ever read 😂 (“Flip the Blood Bowl coin or roll a D6 to see which coach will choose who will set up first. “)

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Players should have to use their passing stat to intercept the ball. The better you are at throwing, the better you also are at throwing denials. That way throwers are important pieces to have on both offence and defence.

    Rational OrcRational Orc6 tháng trước
    • That’s quite an interesting thought! 🤔🤔

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Couldn't we just use a d20 for casualty rolls. Everyone has d20s lying around. D16? WHYYYYYYYYY?

    Rational OrcRational Orc6 tháng trước
    • @glenn It does.

      Peter CollettPeter Collett3 ngày trước
    • @Matti I'm not great with statistics, but I'm sure this doesn't work out to be 1/16 odds

      glennglenn17 ngày trước
    • Just re roll results over 16.

      MattiMatti5 tháng trước
    • 😂😂😂

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • @10:35 you mentioned that 1 or less with modifiers is Wildly Inaccurate. I don't know if it is a mistake in the rules but it is only a modified 1 that is Wildly Inaccurate,

    Thanatos elNyxThanatos elNyx6 tháng trước
    • @The Bonehead Podcast indeed, I suspect that it is an oversight rather than an intended rule like the Av Injury improving your armour! E. G. Imperial Thrower (Pa3+) out of the box doing a long bomb (-3) looking at dice results of: D6:(modified) Outcome 1: Fumble 2:(-1) Inaccurate 3:(0) Inaccurate 4:(1) Wildly Inaccurate 5:(2) Inaccurate 6:(3) Accurate Which is bonkers!

      Thanatos elNyxThanatos elNyx6 tháng trước
    • Interesting! I imagine that’s going to confuse a few people 🤔 great spot Thanatos!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • One thing to note: Try not to use a real d16. They are pretty badly weighted. We done a Testing session and 1-4 and 13-16 are the most common results you will get (or try a dice not from GW but who produces such a die) When you have to roll one, use an online tool or an app

    A GA G6 tháng trước
    • @Timothy Mellema I think the best solution would either be an app or roll a d20 and reroll anything 17+

      A GA G5 tháng trước
    • Ryan Griffiths LoL, I just wrote the same thing then saw your post. Knew I couldn’t have been the first to think of it!

      Timothy MellemaTimothy Mellema5 tháng trước
    • I roll a D8 and a D6. If the D6 is 1-3, the result is whatever the D8 says, if the D6 is 4-6 then add +8 to the D8

      Timothy MellemaTimothy Mellema5 tháng trước
    • So can I use a d6 and d8 to make a d16? For example if d6 1-3 take d8 value at face (1-8) but if it 4-6 add 8 to d8 (1-8 + 8 = 9-16). People talk about d16 having weight issues that create uneven results. Am I looking for equal 1/16 chance or was the dice weight considered?

      Ryan GriffithsRyan Griffiths6 tháng trước
    • @The Bonehead Podcast but bear in mind we only thrown the die like 500 times so it may not be as accurate as some would like

      A GA G6 tháng trước
  • Thanks for doing this, nice to get a vid with everything we know so far

    Steve BSteve B6 tháng trước
    • Thanks Steve 😁🤞 hopefully it’ll be useful to some!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
  • Surely there will be a 3rd reroll if you roll double 1

    4 Seasons Bible ASMR4 Seasons Bible ASMR6 tháng trước
    • Yeah! They were a little lacklustre, but you’re right - now they’ve got a decent edge!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
    • @The Bonehead Podcast I always liked humans but they were just not good enough. Now they are a jack of all trades that actually looks half decent.

      PSmiddyPSmiddy6 tháng trước
    • Haha as a Skaven coach... I feel your pain! Ohh ramping up the difficulty for season 2 😁 Humans got very exciting!

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
    • @The Bonehead Podcast double 1 is my undoing. Good thing I am doing a Human and Chaos team for the new season!

      4 Seasons Bible ASMR4 Seasons Bible ASMR6 tháng trước
    • Hahaha the “Elf Reroll” - I love the naming, but it’s always there for the chance of failure! I’ve prayed to be saved by snake eyes maaaany times! 😅

      The Bonehead PodcastThe Bonehead Podcast6 tháng trước
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